Showing posts with label features. Show all posts
Showing posts with label features. Show all posts
Monday, March 14, 2011
Patch #2524 Accepted
Two years and eight months after I submitted patch 2524 (Experience Left on Stats Bar Hover), it has been accepted into the official client. They had to do some cleaning up, but hey, another Awnage makes it into the big leagues.
Tuesday, February 23, 2010
I bet a lot of you are wondering what is happening with Awnage. Well, I took a several month break to focus on other things. Played some Runes of Magic which is really sweet but lacks a community aspect. There is a new client to be released rather soon (1.9). I have updated my patch files so we should be able to get out a Awnage 1.9 before too long.
Hatwood gave the suggestion to add an exp/min counter in the counters which I may implement if I get around to it. Remember, suggestions are always welcome, just post a comment so I can see them.
Hatwood gave the suggestion to add an exp/min counter in the counters which I may implement if I get around to it. Remember, suggestions are always welcome, just post a comment so I can see them.
Wednesday, April 29, 2009
Masochism
I submitted a client update to the repository today so that the new "You hurt yourself,..." gets added to the Events counter. It will track the number of times you hurt yourself, as opposed to how badly you hurt yourself. As usual, it will be included in our next release.
Monday, November 3, 2008
Google Context Menu

In game today, Ryddler suggested that it would be cool to have a Google search option when selecting text in the console. Sounded like fun to me! It is patch #2585 in the EL Berlios repository now. It will patch against clean CVS today. Because it changes non-awnage related areas, it should patch cleanly against an awnage source build as well. But remember, you can only use it on the test server until it is approved.
Tuesday, July 22, 2008
Friday, July 18, 2008
Awnage 1.7.1: catHexis
Attachment, conscious or unconscious, of emotional feeling and significance to an idea, object or most commonly a person.
Changes since last version
* Removed the necessity of moving before awnage features kick in.
* Cleaned up some string checking code.
Everyone is encouraged to update, primarily to make their lives easier.
(windows)
(mac unavailable at the moment)
Changes since last version
* Removed the necessity of moving before awnage features kick in.
* Cleaned up some string checking code.
Everyone is encouraged to update, primarily to make their lives easier.
(windows)
(mac unavailable at the moment)
Monday, December 31, 2007
Guild color chat testing
From my testing, the following colors work best on light and dark backgrounds, have minimal interruption on the screen, and do not significantly conflict with existing used colors. I have ordered them by my preference.
- Blue1: bold but not too intrusive (same as "-----Welcome to the Awnage Rivan Warriors Client-----" and the blue guild text of the console picture)
- Green2: a tad bit too strong of a contrast (same color as the OpenGL "GL_ARB... using it" when first starting EL)
- Purple1: slightly wimpy looking (same as "This is your X minute warning for the coming hour")
- Red1: pink. enough said. (same as "Connecting to Server...")
Friday, December 28, 2007
Coloring guild chat better


Smurf had a comment in a rivan thread I decided to have a look at. Sometimes it is hard to separate guild chatter from the din of local or other channels you are on. So I made a patch to put guild chat headers in light blue.
Edit 20071231 (12:23am): I added a picture showing all the available colors on a light and dark background. I have also managed to get the whole line to be in the same color finally. All four blocks are the same text on different backgrounds. If there is a color that you think is better than the rest, go ahead and post a comment of which one. They are in groups of four: Red 1-4, Orange 1-4, Yellow 1-4, Green 1-4, Blue 1-4, Purple 1-4, and Grey 1-4. Of note, Grey1 is the normal white text color. Grey 4 is Black (shown improperly on the third block)
Wednesday, November 28, 2007
Back and a Reset bug
Yes, amazingly I have showed up in game again. That you all my friends for your warm welcome. Just another idea to post here. Since I just reset for the first time in Awn's career, I noticed how all the bars go wacko. That is a bug. I should make a patch for it. Similarly the "Session" shows my Overall Experience Gain at -43milion.
Thursday, September 20, 2007
Addictions and Tech Trees
I just uninstalled Crack-Attack from my machine. I was playing it a little too often. Also some of you will notice that I have not been on EL all that much lately. I just installed a new harddrive in my laptop and had to port things over and recompile. For some reason the EL client plays fine but my Awnage one dies on loading. Not sure. At any rate, I am busy and have things to do. Plus a new official client is supposed to come out in November, possibly with archery and tailoring support.
I was browsing The Linux Game Tome and came across FreeOrion which is a turn-based space game. One of the screen shots for it had a tech tree. Dang what a sweet interface! I remember a while ago that some brave person made a knowledge tree for all the books in EL. Not that I have the time, but it would be so sweet to have a graphical knowledge browser in the EL client as opposed to the current list. I was working for a little bit on making the existing list sortable, but got bored.
I was browsing The Linux Game Tome and came across FreeOrion which is a turn-based space game. One of the screen shots for it had a tech tree. Dang what a sweet interface! I remember a while ago that some brave person made a knowledge tree for all the books in EL. Not that I have the time, but it would be so sweet to have a graphical knowledge browser in the EL client as opposed to the current list. I was working for a little bit on making the existing list sortable, but got bored.
Monday, June 11, 2007
Rested
I am back from my vacation. I did not bring a laptop with me, so I missed the 1.4.0 update. Oh well. I should have a awnage client for it by this weekend if all goes according to plan. It only took 45 seconds from when I logged in until I got the first request.
There is now a 1.5.0 roadmap thread up in the EL forums. Interesting read at this point, and I am sure it will get more interesting as time goes on. At any rate, when I got back from my vacation and parsed my 100+ gmails I found that ttlanhil accepted several of my patches for the official client which will then appear in the 1.5.0 release. They are now in CVS for you self-sufficient people. Patches Toggle Analog Clock 806, Visual attack/spell highlight 809, Reorder Quickspells 814, QuickSpell Hover Highlights 833 (though Berlios says it was rejected). All you awnage users have enjoyed these for a while now. In my roadmap (as I mention in that thread) I hope to have some more HUD related updates.
I thought of another one while lying in bed last night wide awake because of jetlag. Some of you know I was a major StarCraft player. I am not sure what is going to happen once SCII is released. Anyway, I really like how in SC you can alt and ctrl click to perform various functions, in addition to using more than one mouse button. So I was thinking of making ctrl-click do a force move. I find it frustrating that I have to find the exact walkable tile by a harvest resource (especially in caves). The ctrl-click would work backward to find the nearest walkable tile and move to it instead. A similar situation is when you want to stand next to someone/thing and you click on them instead. You get the green target on the ground but you do not start moving. Thoughts?
There is now a 1.5.0 roadmap thread up in the EL forums. Interesting read at this point, and I am sure it will get more interesting as time goes on. At any rate, when I got back from my vacation and parsed my 100+ gmails I found that ttlanhil accepted several of my patches for the official client which will then appear in the 1.5.0 release. They are now in CVS for you self-sufficient people. Patches Toggle Analog Clock 806, Visual attack/spell highlight 809, Reorder Quickspells 814, QuickSpell Hover Highlights 833 (though Berlios says it was rejected). All you awnage users have enjoyed these for a while now. In my roadmap (as I mention in that thread) I hope to have some more HUD related updates.
I thought of another one while lying in bed last night wide awake because of jetlag. Some of you know I was a major StarCraft player. I am not sure what is going to happen once SCII is released. Anyway, I really like how in SC you can alt and ctrl click to perform various functions, in addition to using more than one mouse button. So I was thinking of making ctrl-click do a force move. I find it frustrating that I have to find the exact walkable tile by a harvest resource (especially in caves). The ctrl-click would work backward to find the nearest walkable tile and move to it instead. A similar situation is when you want to stand next to someone/thing and you click on them instead. You get the green target on the ground but you do not start moving. Thoughts?
Thursday, May 17, 2007
Quick8 Resolution

So, a while back, Gampa posted a screenshot in the EL forums which clearly showed the additional 2 quick-use and quick-spell slots. Ent saw it and, having forgotten that he gave permission for it, got rather upset. But, he said we could keep it as long as that was added to the official client.
The problem is that I moved all the slots up, covering the old EL logo. The new EL logo is, IMNHSO, very cool now. Nice work Roja. Anyway, Ent wanted things so that the logo would show up. Well, with the side stats bar (the colored stats bars were my patch BTW) activated there is not enough room. Even in the official client if you play at 640x480 you lose the stats bar.
Now we will have a new skill, engineering, which makes the stats bar a wee bit larger, and covers the 6 quick slots when at 800x600. Rather ugly. So, 0ctane submitted the patch to make the stats go away if you are at 800x600 or less. If things stay that way, there will be plenty of room for 8 instead of 6 slots. Unfortunately I play at 800x600 on my laptop, so I can code and do other things at the same time (I afk harvest a lot, the useful stuff though). Just using math:
logo+clock+compass: (64x64)*3y = 192To figure out why the original 6 slots has issues at 800x600 with the new skill, one needs to look at gl_init.c. 800x600 is actually 780x550. In fact, all the resolutions (EXCEPT 640x480 and 1600x1200) take a little off the top and sides. I need to tweak that gl_init.c to test if 800x600 will work...
10 stats + 1 OA = 11 stats bars * 15y per bar = 165
default quickbar_y_len = 6 * 30 + 1 => 181
room for digital clock: 18
which totals 556 pixels.
quick8 quickbar_y_len = 8 * 30 + 1 => 241
which totals 616 pixels
Maybe I should add a toggle for the logo to make more room...
On an aside, it would be really slick if the client used SDL_ListModes to get available resolutions instead of hard coding it...
Edit: lol. ttlanhil just provided this patch
elc hud.c,1.166,1.167
Modified Files: hud.c
Log Message: allow statsbars in hud at 800x600 if there's no digital clock
Wednesday, May 16, 2007
Future Possibilities
Under the "future" tag I will be storing suggestions for improvements to the client. Under the "nowayjose" I will put items that are not going to make it into the client.
Here are some of the pending ideas:
Here are some of the pending ideas:
- Copy email address to buffer (like the copy web address)
- Have a mana bar right below health bar on your character
- Toggle viewing guild tags
- Toggle show ONLY guild tags
- harvest/attack range ring/visual indicator
- mute just local chat toggle button. Still see ig,gm,pm,channel chat
- exp countdown to see how much exp is needed to level more than just one skill (Cassius)
- coordinates on compass hover (Cassius)
- visual toggles for autoopen and other features
- visual indicator for afk/harvesting in case you miss a harv event
- Windows installer: I used to have one but it was a pain to maintain.
- Alt-F12 for quick #beam me
- F4 for quick #storage
- move toward target if out of range (Kedan)
- move toward a location if it is blocked (a patch exists for this in berlios right now)
- sortable knowledge window
- Window docking to the sides
- better fonts when they are teenytiny
- make the autobag open not work if you are mapwalking
- autoreconnect [on grue,...] (apparently Piper had a feature like this)
- death locator. "that's one of the reasons EF got shacked" - Entropy
- autopickup: we had it for a while, but a combo of old el and server code made Ent hate me for it.
- %gotoxy: too easy to macro (which is illegal)
- quick-manu: the formulas change too often and the info is in the encyclopedia anyway
- built-in calculator: use /Trader calc 1+1
- drop counter: too complicated, though I could hook it with the kill counters I suppose...
The Feature List
I added the current feature list to the side bar. "Awnage only" features are ones that are approved for the client but not general release. "Features Submitted" refer to items that are in the Awnage client and I have sent in to developer.berlios.de for inclusion in the official client. Not all of them have been accepted into it though.
For archive purposes, here is the list:
And the features that I submitted as patches that are now in the official client:
For archive purposes, here is the list:
Features (Awnage Only)
* Auto Open Bag (CTRL- to toggle)
* Auto Open Storage (just click on a storage NPC, closes dialogue)
* Coords to Channel (CTRL-click on compass)
* Hover side stats for exp left
* Max pitch: to lower your viewing angle
* Max zoom: to get a bigger picture
* Min pitch: to raise your viewing angle
* Quick 8 use/cast
* Repeat Last Action (for NPC interaction)
* Rivan only lock
* Small inventory window
* Store All
* Guild channel chat a slightly different color
* Custom armor pack
Features (Submitted)
* Attack, magic highlights
* Icons row scaling
* Rearrange spells (Shift-R/L click)
* Toggle analog clock
* True SitLock
* Chatlog rotation
And the features that I submitted as patches that are now in the official client:
* Side Stats progess bars
* Keeping Manu/Buddy/Inv/Storage window open while on map or in console
* F6 transparency of clock and compass
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